Universal control remapper tutorial3/30/2024 Ignore the first for now, we're going to focus on the latter. The first is using NURBS and the second is polygonal. It automatically saves into the scenes folder.Ĭreate your project and an associated scene to get up and running. With your project created you then need to create a new scene. Maya will automatically create the necessary folder structure inside your chosen folder. From there click 'New' and specify all your desired project details along with a folder for your project location. To do this, simply go to File > Project Window. The first step is to create a new project. It'll therefore be perfect for an absolute beginner! Step 1: Create a new project This will only skim the surface and is assuming no prior knowledge of any modelling package. This is where things start to get exciting! In this part of the series we're going to look at the basics of how to model. Know the Basics: Maya Part 1: Interface Know the Basics: Maya Part 2: Viewports and Navigation Now that we're all up to speed on the interface and the basics of using the view panels, we're now ready to get a project up and running and actually start modelling something. In part three of the Know the Basics: Maya 2017 series, Paul Hatton explores the modelling options and tools.
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